MOWAS2 is little different from its predecessors in this regard. Its fair to say that this hasn't changed much since the first game in the Men Of War series. The Men Of War games are overblown, teetering on the brink of collapse from all the mayhem they try to cram into their khaki knapsacks. Everything has its own stats, its own AI, it's own goddamned damage models and individual inventories.
This is no carefully wrought game of soldiers like Company Of Heroes, no, it is instead a barbed-wire-filled no man's land of off-screen dice and destructible scenery that lies between the RTS and a full blown simulation. It is more about the joy of tank damage models than it is about fairness, or even realism. Unlike most finely tuned and well-poised RTS games, these games are more about the action than the balance of play. It is a complex, messy thing, and like war itself it is mostly about sending tiny men to their deaths to test whether doing that will win the battle. If you don't, then your life has a hole in it, a big hole that can only be filled by the exploding battlefields of this lurching World War II-themed monstrosity. You should know about the Men Of War games.
All my metaphors seem to have become sticky from neglect. I'm sorry, it's been a while since I wrote anything. Many games have attempted to sell us the idea of War, and even more the idea of Men, but it is only in Men Of War that these two ideas fused together, like desperate lovers, to produce a simulationist battlefield mutant that looks at us with terrible eyes and says: "Aim is in the reach zone!"
The series is flawed, even occasionally lame, but always so beautiful to my eye. I'll admit that I'm a bit in love with the Men Of War games. Full release is scheduled for the 20th of March. In the meantime DMS has abandoned the game, without fixing any issue and is focusing on Call to Arms.Men Of War: Assault Squad 2, or MOWASTWO for short, is now available to those who buy into the ongoing beta. But this is the status today: - steam integration (to start the game you have to deactivate steam overlay) - improved graphics ( maybe a little on some machine) - steam multiplayer (lags as hell) - matchmaking (does not connect and if it does it does not match) Half of the veteran community has been life banned on the forum for reporting problems. I waited one year in the hope that items for which the game was sold would be fixed. After one year from release the game fundamentals, like stability and lag, are still broken and nothing let us think they will be fixed. Finishing a 2v2+ game is impossible because of an apparantly unfixable out of sync error. Many people can not start the game, most of the people are suffering frequently crashes. Features, which have little or no benefit for MOW, are rushed in a pre-alpha status and they have completely broken the game.
Features, which have little or no benefit for The game has been transformed in some kind of test ape for DMS future product: Call of Arms. The game has been transformed in some kind of test ape for DMS future product: Call of Arms. The micro-management is the worst part about this game, but it's realistic features still make it an amazing RTS that I recommend to hardcore strategy and war game fans. It is really up to you everything they do. Your units have no AI on their own and can't really do anything for themselves. If you want to truly experience commanding war in a game, this is a great game, But if you want to send about a squad and forget about them, they will die and you will lose. As an RTS, it is painstakingly tedious to manage every one of your units, it truly is a burden. As a WW2 simulation, this is the closest to reality you can get right now. With all the mm, it is very hard to manage multiple units. You manually must tell them to throw a grenade. You need to manually put them in prone, crouched, and standing position. You cannot send your troops to a position then forget about them. However, this game requires CONSTANT micro-management. In COH, it takes about 5-6 shots to kill a single guys at point-blank range. The realism is really what separates this game from other RTS's, such as Company of Heroes. You can shoot the tracks off a tank, or you can shoot right through it with a Pak anti-tank gun. The gameplay is so detailed you can edit individual soldier's inventories and pick up ammo/supplies from fallen friends of foes. The gameplay is so detailed you can edit individual soldier's inventories and pick First off, this game is best described as a simulation RTS. First off, this game is best described as a simulation RTS.